android_system_bpf/loader/include/libbpf_android.h
Maciej Żenczykowski 6d4d9d89c2 bpfLoader as a lib - make it actually build/work
Test: TreeHugger
Signed-off-by: Maciej Żenczykowski <maze@google.com>
Change-Id: Iff1c39de5ac8a07cdd16841c04db87ae874adc8f
2024-08-06 15:43:56 -07:00

43 lines
1.3 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
* Android BPF library - public API
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <linux/bpf.h>
#include <fstream>
namespace android {
namespace bpf {
struct Location {
const char* const dir = "";
const char* const prefix = "";
const bpf_prog_type* allowedProgTypes = nullptr;
size_t allowedProgTypesLength = 0;
};
// BPF loader implementation. Loads an eBPF ELF object
int loadProg(const char* elfPath, bool* isCritical, const Location &location = {});
// Exposed for testing
unsigned int readSectionUint(const char* name, std::ifstream& elfFile, unsigned int defVal);
int legacyBpfLoader(int argc, char** argv, char * const envp[]);
} // namespace bpf
} // namespace android