android_system_bpf/libbpf_android/include/libbpf_android.h
Maciej Żenczykowski d8a4578f30 put tethering bpf maps & programs in /sys/fs/bpf/tethering/...
This makes it harder for system and mainline bpf programs to
conflict with each other, thus enabling easier mainline module
updates.

Test: builds and boots, atest, TreeHugger
Signed-off-by: Maciej Żenczykowski <maze@google.com>
Change-Id: Ic1b69bb1ddc4a10bd4861dadbd6b97e2520c532d
2021-01-20 05:17:14 +00:00

36 lines
1 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
* Android BPF library - public API
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LIBBPF_SYSTEM_H
#define LIBBPF_SYSTEM_H
#include <libbpf.h>
#include <linux/bpf.h>
namespace android {
namespace bpf {
// BPF loader implementation. Loads an eBPF ELF object
int loadProg(const char* elfPath, bool* isCritical, const char* prefix = "");
// Wait for bpfloader to load BPF programs.
void waitForProgsLoaded();
} // namespace bpf
} // namespace android
#endif