NetBpfLoad: loadProgByLibbpf() does not need to readMapNames()

Test: TreeHugger
Flag: EXEMPT mainline/noop
Signed-off-by: Maciej Żenczykowski <maze@google.com>
Change-Id: I08d5ed71147e756c0d1455ce3fece92d29f2eae5
This commit is contained in:
Maciej Żenczykowski 2025-07-31 16:20:17 -07:00
commit d4de391686

View file

@ -1375,7 +1375,6 @@ static int pinProgs(const struct bpf_object * obj,
static int loadProgByLibbpf(const char* const elfPath, const unsigned int bpfloader_ver) {
int ret;
vector<string> mapNames;
vector<struct bpf_map_def> md;
vector<codeSection> cs;
@ -1392,9 +1391,6 @@ static int loadProgByLibbpf(const char* const elfPath, const unsigned int bpfloa
ret = readSectionByName(".android_maps", elfFile, md);
if (ret) return ret;
ret = readMapNames(elfFile, mapNames);
if (ret) return ret;
ret = prepareLoadMaps(obj, md, bpfloader_ver);
if (ret) return ret;