Add a queue system server-side for NetworkAgent

The intent is to remove the queue on the NetworkAgent side.
This queue is triggered with the same conditions as the
existing one.

Test: ConnectivityCoverageTests, CtsNetTests
Change-Id: I4bc29b10e48e13cdf3c3a8a15a7c8d15954d2457
This commit is contained in:
Chalard Jean 2025-03-10 15:35:31 +09:00
commit 34ccc71462
5 changed files with 51 additions and 5 deletions

View file

@ -526,6 +526,7 @@ public class ConnectivityService extends IConnectivityManager.Stub {
private final boolean mBackgroundFirewallChainEnabled;
private final boolean mUseDeclaredMethodsForCallbacksEnabled;
private final boolean mQueueNetworkAgentEventsInSystemServer;
// Flag to delay callbacks for frozen apps, suppressing duplicate and stale callbacks.
private final boolean mQueueCallbacksForFrozenApps;
@ -1917,6 +1918,9 @@ public class ConnectivityService extends IConnectivityManager.Stub {
mUseDeclaredMethodsForCallbacksEnabled =
mDeps.isFeatureNotChickenedOut(context,
ConnectivityFlags.USE_DECLARED_METHODS_FOR_CALLBACKS);
mQueueNetworkAgentEventsInSystemServer =
mDeps.isFeatureNotChickenedOut(context,
ConnectivityFlags.QUEUE_NETWORK_AGENT_EVENTS_IN_SYSTEM_SERVER);
// registerUidFrozenStateChangedCallback is only available on U+
mQueueCallbacksForFrozenApps = mDeps.isAtLeastU()
&& mDeps.isFeatureNotChickenedOut(context, QUEUE_CALLBACKS_FOR_FROZEN_APPS);
@ -4677,18 +4681,30 @@ public class ConnectivityService extends IConnectivityManager.Stub {
private void maybeHandleNetworkAgentMessage(Message msg) {
final Pair<NetworkAgentInfo, Object> arg = (Pair<NetworkAgentInfo, Object>) msg.obj;
final NetworkAgentInfo nai = arg.first;
if (!mNetworkAgentInfos.contains(nai)) {
if (VDBG) {
log(String.format("%s from unknown NetworkAgent", eventName(msg.what)));
}
return;
}
// If the network has been destroyed, the only thing that it can do is disconnect.
if (nai.isDestroyed() && !isDisconnectRequest(msg)) {
return;
}
if (mQueueNetworkAgentEventsInSystemServer && nai.maybeEnqueueMessage(msg)) {
// If the message is enqueued, the NAI will replay it immediately
// when registration is complete. It does this by sending all the
// messages in the order received immediately after the
// EVENT_AGENT_REGISTERED message.
return;
}
// If the nai has been registered (and doesn't enqueue), it should now be
// in the list of NAIs.
if (!mNetworkAgentInfos.contains(nai)) {
// TODO : this is supposed to be impossible
if (VDBG) {
log(String.format("%s from unknown NetworkAgent", eventName(msg.what)));
}
return;
}
switch (msg.what) {
case NetworkAgent.EVENT_NETWORK_CAPABILITIES_CHANGED: {
final NetworkCapabilities proposed = (NetworkCapabilities) arg.second;

View file

@ -62,6 +62,9 @@ public final class ConnectivityFlags {
public static final String QUEUE_CALLBACKS_FOR_FROZEN_APPS =
"queue_callbacks_for_frozen_apps";
public static final String QUEUE_NETWORK_AGENT_EVENTS_IN_SYSTEM_SERVER =
"queue_network_agent_events_in_system_server";
private boolean mNoRematchAllRequestsOnRegister;
/**

View file

@ -62,6 +62,7 @@ import android.net.QosSession;
import android.net.TcpKeepalivePacketData;
import android.os.Handler;
import android.os.IBinder;
import android.os.Message;
import android.os.RemoteException;
import android.os.ServiceSpecificException;
import android.os.SystemClock;
@ -630,6 +631,7 @@ public class NetworkAgentInfo implements NetworkRanker.Scoreable {
// Used by ConnectivityService to keep track of 464xlat.
public final Nat464Xlat clatd;
private final ArrayList<Message> mMessagesPendingRegistration = new ArrayList<>();
// Set after asynchronous creation of the NetworkMonitor.
private volatile NetworkMonitorManager mNetworkMonitor;
@ -715,6 +717,29 @@ public class NetworkAgentInfo implements NetworkRanker.Scoreable {
}
mHandler.obtainMessage(EVENT_AGENT_REGISTERED, ARG_AGENT_SUCCESS, 0, this).sendToTarget();
for (final Message enqueued : mMessagesPendingRegistration) {
mHandler.sendMessage(enqueued);
}
mMessagesPendingRegistration.clear();
}
/**
* Enqueues a message if it needs to be enqueued, and returns whether it was enqueued.
*
* The message is enqueued iff it can't be sent just yet. If it can be sent
* immediately, this method returns false and doesn't enqueue.
*
* If it enqueues, this method will make a copy of the message for enqueuing since
* messages can't be reused or recycled before the end of their processing by the
* handler.
*/
public boolean maybeEnqueueMessage(final Message msg) {
HandlerUtils.ensureRunningOnHandlerThread(mHandler);
if (null != mNetworkMonitor) return false;
final Message m = mHandler.obtainMessage();
m.copyFrom(msg);
mMessagesPendingRegistration.add(m);
return true;
}
/**

View file

@ -2199,6 +2199,7 @@ public class ConnectivityServiceTest {
case ConnectivityFlags.DELAY_DESTROY_SOCKETS:
case ConnectivityFlags.USE_DECLARED_METHODS_FOR_CALLBACKS:
case ConnectivityFlags.QUEUE_CALLBACKS_FOR_FROZEN_APPS:
case ConnectivityFlags.QUEUE_NETWORK_AGENT_EVENTS_IN_SYSTEM_SERVER:
return true;
default:
throw new UnsupportedOperationException("Unknown flag " + name

View file

@ -168,6 +168,7 @@ open class CSTest {
it[ConnectivityFlags.DELAY_DESTROY_SOCKETS] = true
it[ConnectivityFlags.USE_DECLARED_METHODS_FOR_CALLBACKS] = true
it[ConnectivityFlags.QUEUE_CALLBACKS_FOR_FROZEN_APPS] = true
it[ConnectivityFlags.QUEUE_NETWORK_AGENT_EVENTS_IN_SYSTEM_SERVER] = true
}
fun setFeatureEnabled(flag: String, enabled: Boolean) = enabledFeatures.set(flag, enabled)